If there's one game you need to be
looking at right now, it's Atlas Reactor.
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Have you ever played any turn based
strategy game and wondered “What if it were multiplayer?” Your
time, good friend, has come. Atlas Reactor is what you would get if
everybody moved at the same time in Fire Emblem, what you would get
from a 4v4 Advance Wars. I've even heard it described as insane 4v4
chess. It's the most unique, special, and innovative game released in
2016 so far, and it backs up that uniqueness with quality. You don't
get games like this often, folks.
So, what exactly is Atlas Reactor? It's
a multiplayer team game that fuses elements of real time strategy and
turn based strategy. Each team makes their choices at the same time,
each having only 20 seconds to chose what to do, and afterwards they
all resolve simultaneously. So, for example, you and an enemy could
choose to shoot each other, and each would deal the damage during the
resolution.
It's a lot more complicated than that,
however. Atlas Reactor has one last genius trick up its sleeve: the 3
phase resolution. The game has 3 distinct phases you can chose to
take actions in. Phase 1 is the prep phase, where players heal
others, throw shields up, and set traps. Phase 2 is dash, where
players use mobility abilities to move before attacks. Phase 3 is
blast, where most damaging attacks reside.
Are you seeing how brilliant this is
yet? I'll spell out a scenario. Say you're playing Lockwood against
an Elle, and you're both facing each other. You could just shoot her,
but you risk taking damage back. You could shoot her, but she could
dash away and she would shoot you back. However, her dash is short,
so you may want to use Lockwood's arc fire to predict where she'll
move. Alternatively, if you think she'll dash, you could set a trap
beforehand to ensure she'll dash through it.
She could also be just trying to shoot
you, and you could use Lockwood's dash to run away before she takes
damage. If you think she'll use her dash attack, you could dash away
yourself, making her waste an attack and forcing it on cooldown. And
this isn't even accounting for ultimate abilities, which charge up
over the course of the match. If she has her ult, you definitely want
to dash out of the way if you think she'll use it. However, you could
also use Lockwood's ult if you have it, dashing behind her, doing
damage, and making her miss her ult.
And finally, you need to account for
your enemy predicting what you'll do. Elle could predict you dashing,
say, and use her prep ability to increase her next attack's damage.
She could shoot where she thinks you'll dash. She could psyche you
out, making you think she'll ult, making you dash, and next turn
you're vulnerable.
By the way, the last 3 paragraphs were
all describing one scenario. One single turn. Against a single
opponent, when usually you have 4 enemies and 3 allies. Oh, and may I
remind you you only have 20 seconds to make your choice.
This is the sheer brilliance of Atlas
Reactor, the incredible brilliance of the possibility space for each
individual turn. Every move begets the possibility of a counter.
Every time you move, you have to wonder if an enemy is going to set a
trap. Every time you use an ultimate, you need to ensure the enemy
can't dash away. Every time you shield, you need to be absolutely
sure the enemy will attack you.
The game makes this complex presence
easy to digest and understand as well. The game has clear indicators
about what is going to happen, you can hit a single button to check
the cooldowns on enemy attacks, and you can see what allies will do
as you make your choice. It sounds like a lot of confusing
information, but the game lays it all out in front of you, and simply
asks you to use your own discretion about what to do next.
So Atlas Reactor sure brings the
thunder in gameplay, but does it satisfy in other areas? I think you
know what I'm gonna say. It has a robust cast of unique characters,
from a sentient fish with legs to a robotic dog. They're all very fun
to listen to, and even better, the game lets you use them to taunt
your enemies as well. You're able to choose to taunt before an attack
if you feel it's going to be particularly impressive. It's a lot of
fun to rub it in your opponent's face how awesome you are as you take
them down.
As for the visuals, it's got a nice
style, but more importantly it's clean and easy to understand. Lines
are distinct, characters are different enough at a glance, and the
visual design of what your attack will do is clear. It's not earth
shaking, but it's very well done.
Meanwhile, the soundtrack is just...
mmmmmmm.
So Atlas Reactor is a unique,
innovative game that rides on it's excellent character design,
personality, and tight game design. It's got an active Discord server
where the devs are constantly communicating, satisfying progression
systems that reward you for playing a freelancer a lot, and to top it
all off, it's not free to play, a refreshing move in this current
market. If any of this sounds interesting to you, they've even got a
free mode where you can try before you buy, a consumer friendly
practice that few games chose to try now.
While this is a close to a review as I
think I'll ever get, nor do I ever want to be a reviewer, I feel the
need to get the word out on this game. I only heard about it through
a single friend, and it's sorely underrepresented outside of it's
very dedicated community. This is a game that deserves to be shouted
about, a game that deserves to be considered as one of the best of
2016, a game that deserves to be shared. So happy launch, Atlas
Reactor. Here's to you, one of the best games I've played in quite a
while.
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