No, this article isn't only for those
into Monster Hunter, don't let that scare you away. I'm not here to
tear into my personal issues with this game I can't stop playing,
though that would be supremely satisfying. No, we're talking game
design, ladies and gentlemen.
Now, for the
uninitiated, here's a quick rundown. In Monster Hunter, you fight
various monsters of various shapes and sizes to get their parts and
then make equipment out of them. Generally, the way of getting better
is learning the monster “tells”, or how they move before taking
certain actions, so you know what's coming. That's what's really
important here. The general loop is that you need to fight monsters
over and over for certain parts, and in doing so you learn the tells
and get very good at fighting them (Ingenious game design, I might
add).
And if you want an
example of a game going totally off the rails and producing a
substandard gameplay scenario, the Khezu is it. This monster has
everything. Bland design. Terrible tells. God awful design choices
around it.
And I
also might be angry because it came back AGAIN in Generations dear
god why
Let us
start with the design, and already everything is so, so wrong. See,
most monsters have an immediately enlightening design. If you look at
the Rathian, for example, she has a big, spiky tail, huge wings, and
looks like a stereotypical dragon in a lot of ways. Unsurprisingly,
she has many tail attacks, flies around a lot, and breaths fire. The
design gives you a hint of what it can do right out of the gate,
playing into learning the moveset. That's great design.
The
Khezu does not do that. Let's just take a quick look at some of its
more unique features:
- It has a head that can extend very far for some medium ranged attacks.
- It can generate electricity from its body and mouth.
- It can climb on walls to escape.
- It has a very hard tail that you can't really attack for the most part.
- One of the louder roars in the game.
I ask
you, where is any of this communicated on this monster's design? The
head doesn't have anything that looks extendable. Nothing about it
looks even remotely related to electricity. You're not going to see
the bottom of its feet, which do look like they could climb on walls.
Moot point if you can't see them, though. The tail looks exactly like
the rest of the body. And how am I supposed to guess that the roar is
going to be crazy loud?
None
of this really matters after the initial encounter, yes. Once you
know the attacks, the design communicating potential attacks isn't
needed. But it shows sloppiness and a lack of caring, stuff that
really does carry over to the rest of this monster.
See,
my issues with Khezu are mainly in the fight itself, AKA the “Screw
you, blademasters” fight. Let us start with a seemingly innocuous
thing, the fact that the Khezu climbs on walls. Seems harmless,
right? Yeah, no. What this actually does is make it impossible to
attack if you're using a melee weapon (May I remind you, 11 out of
the 14 weapons are melee). Waiting is not fun in games. Think we can
all agree on that. What this does if force most hunters to run around
dodging slow electricity balls for a minute, with no chance to
counterattack or do anything of substance. It is boring, unfun, and
just not well thought out.
Second
on my list of grievances is the Khezu's favourite attack, surrounding
itself in electricity. The issue here is the tell. Khezu sparks with
electricity for about a second then surrounds itself in electricity,
which does sound like a reasonable windup. The issue is that this,
again, screws any and all melee weapon users. For many weapons, if
you're currently right beside Khezu, there's simply not enough time
to actually get away once the tell begins. Sheathing your weapon in
this game to run faster takes a full second, which means you're very
likely to get hit.
And
when it comes to gameplay, making about 3 quarters of your weapons a
bad choice against one monster is simply not good design. Making one
or two univiable is actually a good idea in many circumstances. It
can force people away from their comfort picks so they actually try
something new, therefore seeing more of the game. But you limit,
rather than expand, if you make most of your weapons a subpar choice.
Even in the intention was to get people to try out gunner weapons,
it's still a bad choice because you need a whole new set of armour to
use gunner weapons. You're making people decide between a terrible
hunt or grinding for a whole new set of armour, not an attractive one
to be sure.
And yes, there are ways to get around this monster in more recent games. Using adept style in Generations lets you dodge through the electricity, and does mitigate a lot of my issues. It's still bad design if you're pigeonholed into a very specific gameplay style just because you use blademaster weapons.
There's
also just a lot of baffling design choices made for seemingly no good
reason. Why does the Khezu have no battle music? Is it supposed to be
for immersion, since it can't “see” you, only “smell” you?
Immersion here comes at the cost of a lifeless and silent fight. I
thought my game was glitched when I first fought it, a player
shouldn't think that!
In the
same vein of bad design, what parts am I supposed to break? If you
don't know, you can attack and break certain parts of a monster to
get more crafting materials. But the Khezu is all a grey blob, with
no standout parts. Using the Rathian from before, the tail and wings
are very prominent, and look breakable. Lo and behold, the tail can
be cut off, and the wings cracked. Can the back of the Khezu be broken? The head? The tail? There are no stand out indicators here.
So it
is with bafflement that I look at Khezu. Look at the monsters in this
series, and they have varied designs, fun fights, and all show
evidence of thought and effort put into them. Then there's Khezu, who
looks so out of place with the sloppy design, lopsided fight, and
baffling design choices. Regardless, I will continue to use this
monster as a great example of bad design in a good game, and how even
the best developers aren't foolproof.
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