Pleaedon'tkillmeIlikebothgames
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Man, I really cannot get enough of Danganronpa, can I? If you follow me on Twitter (Wink wink nudge nudge) you'll know I've been obsessed with it ever since I started playing. I obsess with a reason, however. Now why is it that all the visual novels I play involving murder trials are so good?
Yes, ladies and gents, today I'm going to be examining and comparing Ace Attorney and Danganronpa, though not to say which one is better(not today anyway). That in mind, let's take a closer look at these, shall we?
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When it comes to these 2 games,
comparisons may seem odd at first. One's a high school death game,
the other's a law procedural. Though they share investigations and
"trials, really even a passing glance at both would never
have you making direct comparisons. Those who have played both also
know just how different they actually are. So why even compare them?
Mainly because of the underlying
gameplay loop, I feel. They both follow the same basic formula of the
Setup-Investigation-Trial loop that repeats for 4-6 cases in each
game. Each game takes the time to set up its own world, and more
importantly, own tone.
Ace Attorney strives for a somewhat clinical tone in its story. Yeah, it's wacky and ridiculous a lot of the time, but when it comes to the cases you're rather... detached, in a word. You often don't have much emotional stake in them, and when you do it's usually a very special case indeed. It has at least a semblance of an orderly trial, with cross examinations and evidence presenting going back and forth. What happens in between is often, ah, insane, but fundamentally it is still a law procedural.
Ace Attorney strives for a somewhat clinical tone in its story. Yeah, it's wacky and ridiculous a lot of the time, but when it comes to the cases you're rather... detached, in a word. You often don't have much emotional stake in them, and when you do it's usually a very special case indeed. It has at least a semblance of an orderly trial, with cross examinations and evidence presenting going back and forth. What happens in between is often, ah, insane, but fundamentally it is still a law procedural.
As
for the other game in the ring, Danganronpa is the exact opposite,
purely chaotic.
There
isn't any set procedure or process to go through. Cross examinations
become debates with many participants. Your own life is on the line,
alongside everyone else's. You interact with everyone constantly, and
any one person could be a killer or victim. This is no law
procedural, it's a psychotic death game.
Let's take a closer look at some individual elements, shall we?
Gameplay
Again, both games do share fundamental bases with the gameplay, being
logic puzzles. They both give you a mystery, a bunch of clues, and
tell you to work it out through deductive reasoning and step by step
logic.
Ace Attorney takes this premise and puts it into a courtroom, perhaps
the most fitting environment for such a gameplay idea. All the actual
logic you need to employ is step by step and every cross examination
has a single key contradiction in it. If you're not cross examining
people you're using other gameplay mechanics, yes, but you're always
looking for one single flaw, and matching the right piece of evidence
with it. The actual gameplay actions you take are all simple button
presses, with most of the actual difficulty mainly coming from the
logic puzzles you need to mentally work through.
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The gameplay of Danganronpa is a lot different, despite similar
concepts. Danganronpa has you needing to actually physically aim your
evidence at the weak points in arguments, desperately sorting through
letters to form words, taking part in actual confrontations against
others, and more. On top of all this, there are time limits that you
need to stay under all the while. Another key difference compared to
Ace Attorney is that you've never got a pile of evidence to sort
through, and you'll only be given a few truth bullets (evidence) per
round of debating.
(I'd put a Danganronpa screenshot here but I literally cannot find one without spoilers)
Danganronpa and Ace Attorney each have you solving logic puzzles in
very different ways. The time limit in Danganronpa forces you to
think fast with the few options you have, while a lack of time limit
in Ace Attorney is offset by you having all of your evidence to use
all the time. It's a slow and caculated approach, helped by simple
button presses, where in Danganronpa the heated debates where
everyone's lives are at stake are much better represented with you
needing to get more physically involved. Speaking of...
Premise
You can't talk about comparing these games without talking about the premise. They're such a fundamental part of what gives them their identity and the basic idea is so tightly interwoven with every singe part of the game.
Premise
You can't talk about comparing these games without talking about the premise. They're such a fundamental part of what gives them their identity and the basic idea is so tightly interwoven with every singe part of the game.
Ace Attorney is a law procedural, obviously. Everything's related to
the courtroom. You invesigate and file away evidence, as the police
mark things down and the prosecutors prepare witnesses. Everything
has a way you need to go about it, a way to question witnesses, and a
way you need to ensure a proper, well-run investigation.
Danganronpa is a lot more messy. You know every single murder victim
and you know every single murderer, throwing the possibility of a
clinical assessment of every case out of the window. It's a tense and
emotional setup, and every single person involved with the case is a
potential murderer. These are high school kids, and this isn't their
job. Every investigation is sloppy and fast, with you having a
personal stake (I.E living) in every trial.
The premise does a lot for the tone and motions of each story. Say in
Danganronpa, each trial will have a lot of accusations throughout,
since everyone wants a culprit found for the sake of their own lives.
Ace Attorney stays realistic(ish) to trial format, and you're only
allowed to make formal accusations when the time and evidence is
right.
It manifests in the little things as well. The manner of the number
of people on the stand at once makes Danganronpa more chaotic and Ace
Attorney more confined. There's the threat of legal oversight on your
actions in Ace Attorney, while anything goes in Danganronpa. Ace
Attorney also stays static in trial format while Danganronpa whittles
the cast down, slowly making the trials smaller.
Characters
Ok, so I think by this point we've got a general idea of how a core idea behind a game does not a similar game make. Logic is executed on and used in very different ways in a court and a murder school. For the last part of this examination, let's see how characters impact the core ideas and mechanics behind the game.
Ok, so I think by this point we've got a general idea of how a core idea behind a game does not a similar game make. Logic is executed on and used in very different ways in a court and a murder school. For the last part of this examination, let's see how characters impact the core ideas and mechanics behind the game.
So
Ace Attorney's characters are firmly rooted in the law procedural,
once again. There are a lot of characters but for the reoccurring
ones, the most important thing to note is that they
do this for a living.
It's their job, it's what they do every day. Every trial is met with
a certain amount of familiarity and confidence. All the lawyers are
usually divorced from the case emotionally, and approach it as such.
Ace Attorney is mostly made up of an adult cast, as well. Things can
get quite crazy overall, but there's always this veneer of professionalism and respect everyone shows. All this is a textbook
law procedural, like I keep saying. The characters are shaped and
molded to fit this approach.
I don't even know what you'd call Danganronpa on the other hand.
Maybe a murder mystery death game? Is that even a genre?
Anyway,
the characters in Danganronpa are all high school kids who really,
really
don't
want to be stuck in this death trap. For the purposes of comparing it
to Ace Attorney, this is what that change does:
- This is an abnormal situation for them
- They have no experience doing this
- There is no expectation of professionalism
- They have no experience doing this
- There is no expectation of professionalism
It's not like the characters know what they're supposed to be doing
or how. Every investigation and trial is filled with some level of
bumbling around and mistakes. As a result, the pacing is a lot more
inconsistent, speeding up and slowing down at will depending on how
the characters are acting. Ace Attorney stays consistent due to the
nature of the characters, Danganronpa adds to the tension by making
everything inconsistent, in no small part due to the characters.
We also see how points 1 and 3 seep into every aspect of this game.
People are panicking and unsure of what to do. Remember the last time
you were in a situation foreign to you and you had no idea what to
do? The abnormality to the characters informs how they present
themselves and how you need to interpret them. Everyone has something
to hide in Danganronpa, while it's really only ever the guilty
parties that are maliciously hiding info.
It's truly interesting to see how 2 very different series can have 2
very different tones despite the core gameplay ideas being pretty
much the same. I'd say it's a great example of how your idea for a
story, or gameplay mechanic doesn't have to limit you in any what
whatsoever.
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