Okay. Let's do this.
Source |
That being said. Over the course of the
last 2 years or so I've finally worked my way through what's
generally considered "The Big 3" visual novels, at least in
western countries. Ace Attorney, Zero Escape, and Danganronpa.
They're all brilliant games, and I enjoyed my time with each.
However, after careful consideration, I have to come to a conclusion.
Ace Attorney is definitely the weakest link.
I say this because after playing
Danganronpa and Zero Escape, I've noticed things they do that were
really clever, and then I look back at Ace Attorney, and it just
feels... devoid of said elements. Oftentimes it's just a lot of small
things, but those small things really, really add up over time.
There's no better way to show this than by side-by-siding these games, so let's get right into it!
Yes this is the 2nd
article in a row where I compare AA to Danganronpa #noshame
So let's start with the
gameplay differences, the more direct comparison. I've already
outlined how Ace Attorney and Danganronpa do things differently.
Let's talk about what Danganronpa just flat does better.
Primarily what Danganronpa
does better is in the logical puzzles and challenges it lays out for
the player. Ace Attorney's logic makes sense and is very well paced
if you're following the order of deduction. However, if you get one
too many steps ahead you're not able to skip to that, and must slog
through the deductions you already solved.
This kills pacing
completely. When the entire pace depends on your deduction skills,
breaking away from it has the unfortunate effect of breaking the pace
itself. You get brought to a screeching halt and have to bring the
other characters up to speed, when realistically, you could just tell
them.
Danganronpa is a lot more
careful in its execution of working through arguments. The gameplay
is the same, but it frames it in a much better way. This isn't a
courtroom, where a logical argument will shut everyone up. You need
to punch through the emotions and biases of the other characters,
piece by piece, to get to the truth of the matter. You'll take part
in minigames where characters won't listen to reason until you throw
it right in their face. You'll have to frame answers in a manner that
everyone can get.
It's not a matter of
finding something that feels off, it's the matter of convincing
everyone else it is off. You can push trials forward in Ace Attorney
through vague ideas of not feeling right, which will often result in
the characters hemming and hawing when you know exactly what's up.
The other characters in Danagnronpa are active blocks at all times,
so even if you know the answer there's a good, solid reason that
feels right as to why you can't just out and say it.
Surrounding all this is
the tone of the games. Now, Ace Attorney's tone isn't bad per se.
It's a well established fact that it's a larger than life and goofy
version of court, one with shouting and dramatic reveals. My question
is, well, why?
Look,
I get the tone doesn't need to be established, and I understand that
consistency is what makes a world tick, not why it's that way. But
after playing the other 2 games, Ace Attorney feels rather... empty
in its tone. There's just no reason for it, and the craziness is just
a thing that kinda.. exists in this world.
The
other 2 games justify their tones quite nicely, on the other hand.
Danganronpa's trials are tense and very volatile, much like Ace
Attorney, but this is justified because, y'know. Murder school.
There's a good reason for everyone to be shouting, a good reason for
crazy theories to fly left and right, and a very good reason for
things to be tense every step of the way.
Zero
Escape's tone isn't quite as directly comparable, but for what it is
it's done well. The atmosphere is oppressive and claustrophobic.
Suspicion runs deep. Everything has this sense of danger and
mistrust, and the deadly games played are the only reason the game
needs. All the fear and suspicion flows naturally from that. The game
knows damn well that it doesn't need
to say why everyone's acting this way, because the backdrop has set
that from square one. That's where Ace Attorney fails. The backdrop
is a law procedural, and it just... is wacky,
I guess.
Alright,
there's one more point I want to bring up. Bringing continuity
between games. This is by no means an aspect that Ace Attorney has
failed at. It's more that it just gives it no thought. What I mean
when I say that is a character or object from a previous game being
brought into the new one. This can be a cool story point, or a fun
callback, but it can just as easily be a lazy last minute addition.
I'm
going to bring forward that by a lack of looking closely at the why,
in and out of universe, Ace Attorney sometimes falls into this trap.
Let's take Edgeworth's introduction in the last case. Why is he here?
He's never been mentioned or important in this game before. This
situation doesn't call for Edgeworth specifically. So why is he here?
Outside of the game universe, it's not like Edgeworth achieves
anything thematically or similar. There's nothing he does that
another prosecutor couldn't do. So why does this situation call for
this character from its mythology?
Massive
Virtue's Last Reward Spoilers in next paragraphConversely,
let's take a look at why Junpei was brought back for the sequel to
999. He, as a character, has a very clear motive: Akane. It was such
a big deal for him in the last game, and it's not a surprise it'd
continue to be a motivation here. Outside forces gave him this
opportunity here, so it's not like it's random chance either. The thing is that here is that there's a clear and pointed reason for bringing a
previous character back in Zero Escape, whereas Ace Attorney lacks
that clarity much of the time when it does things like this.
It's not as though this is the worst thing in the world,
and I'm not trying to say any of this stuff ruins Ace Attorney, not
even close. Like I said, it's still great. And it's not like Zero
Escape or Danganronpa are immune from their flaws, either. Zero
Escape trips up in bringing back Clover from 999, and Danganronpa's
character blocking approach backfires sometimes (I.E everything
Yasuhiro "contributes" to the discussion).
What I am trying to bring up here is that Ace Attorney
could learn a lot from these games. It's still got a strong base,
great characters, awesome music, and fun trials. I just wish that it
was all a little tighter.
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