Play of the game is bad for Overwatch.
Which sucks. It's a fun feature I'm
surprised hasn't been thought of before, and it's a brilliant idea.
In a void where player emotions and goals are all perfectly aligned.
See, what I think Blizzard hasn't realized is that POTG does not
exist in a vaccum. If players were robots only concerned with
victory, it'd work perfectly. That's not how we think, alas, and it's
created a system that actively hampers the overall skill level of the
game and makes everyone play worse.
It weakens certain
characters
Look, POTG is so inherently biased towards characters who deal damage
it's not even funny. The supports and anyone else who doesn't have a
high damage ult are very, very unlikely to obtain a POTG compared to
the rate a Reaper or D.Va will get them. And because POTG is a fun
and enjoyable thing to get, people will naturally want to, well, get
them. So it pushes them towards offensive characters and making
supports an even rarer sight. It's not exactly grade A design when a
mechanic limits team comp in a game revolving around diverse team
comp.
These poor, poor souls. |
It's a bastion of
individuality
Overwatch is a team game. Every single part of it hammers it into you
how you need to work together, counter the enemy, and achieve
dominance as a team.
POTG ignores all that and gleefully hoists one player above all. OK,
OK, that's not really what it's meant for. It's meant to encourage
congrats and highlight great play, something I'm all for. However,
it's been twisted into showing how awesome one person is, and that
fosters competition where there needs to be none. Anything that could
potentially create something like this isn't good. And it's not
potential. I've seen people rage in chat about how they didn't get
POTG and seen people gloat rather unsportsmanlike about it. It's not
creating those congratulations, that's for sure.
Group? What group?
POTG focuses on one player. That's fine. I bet you anything Blizzard
struggled like hell to even implement it, and the fact that it's even
in the game impresses me. It would likely be nigh impossible to get
it off that one person because of technological limits.
But that's not good enough, and I feel that POTG right now simply
can't tell the full story. Take Zarya. Poor, poor Zarya. Her ult
sucks all enemies into a single point. This is an excellent moment
for allies to unleash their firepower/their own ults. I think we can
all agree that plays like that were made possible in 2 parts, a
supporting start and an offensive move. It's only the character who
goes on the offensive that gets the POTG, however, and completely
ignores the set up. It's just too individual, again, and ignores the
group.
Gameplay is King
You could ignore all my other points. I could literally write this
with only this point and I'd still consider POTG a big issue that
just needs fixing.
POTG makes everyone play worse. POTG makes people work together less.
POTG hinders the overall skill growth of Overwatch as a whole.
I'll keep it quick and simple. What POTG does is, well, make you want
to earn it. Everyone wants their skills shown to all in the match.
It's fun. But the fact that it's a prestigious achievement makes it a
goal for many, and will affect how they play. Sure, using your ult as
Reaper to take out just the enemy healer, breaking their line and
forcing the team back as a whole is a valuable contribution to the
game. But it will not ever earn you a POTG. So, y'know. Why do that,
when you could save it to kill 4 enemies at once at a point when it
wouldn't matter? You'd get POTG! It'd be all good!
Look, you may say it doesn't affect you. But I know the pull, and I
know how tempting it is. I myself am guilty of saving ults because
subconsciously, I know it wouldn't nab POTG. I see players not
popping ults when they should because of POTG. And it's not just
ults. POTG runs off kills most of the time, which encourages people
to run after enemies, abandon teams, and not being careful to defend
the point. When a mechanic limits team comp, when a mechanic limits
cooperation, when a mechanic makes people play worse,
Is that really worth keeping?
Well,
uh, yes
Ok, I've talked a lot of shit about POTG. But I really, really want
this system to work sooo badly. It creates and fuels water cooler
moments, and is likely a large catalyst of why Overwatch is
everywhere on the internet right now. So fixing it is definitely the
better option. How?
1. Credit more than 1 person
This would immensely help team playing and a mindset. The video below
is a great mockup, but it may not be feasable. Perhaps they could
implement an “assist” function where say, if a Zarya set up a
POTG or a Mercy was damage boosting the player their portrait and
username could be off to the side.
2. Lessen the impact of ults
Look, ults are cool, fun, and powerful. And yet they don't quite fit
POTG that well. There's a reason the phrase “Q of the game” is
used rather derisively. Ults are too low effort to get POTG's with,
and I think the best way is to simply lessen how heavily the game
weighs ultimate kills compared to ordinary kills.
3. Help the supports
Supports struggle to get POTG, and as a result that pushes players
away from them. I'm not entirely sure how to fix this, but it may
have to be integrated into the “assist” feature I proposed
earlier. They could also just add some mechanics to help them. For
example, when Lucio ults, if an enemy would deal mortal damage if not
for the shield, it could count as an “ally saved”. That'd help
Lucio get POTG more often.
So, yeah. POTG is something I feel could be so much more, because
it's a great feature. In theory. And I want that caveat gone.
Want to discuss this article with me and others? Then this Discord server's for you.
https://discord.gg/0rv3prjQQUswAA6A
https://discord.gg/0rv3prjQQUswAA6A
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