Saturday 11 February 2017

Dammit, Komaeda

What the hell. Let's make this a 2 parter.

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Spoilers. Obviously.

So previously, I wrote one thousand, four hundred, and fifty-nine words on one single element of the original Danganronpa. Today, I'm gonna examine one character in the game: professional crazy person Nagito Komaeda. Nagito is, in a word, really really interesting. There's a tone and way to his words and actions that really sets him apart from almost every character in the series, a kind of unsettling effect, like he's in the wrong story, reading from an entirely different script, one sort of aware of the story themes, rejecting the ideas of hope and despair yet at the same time embracing them like nobody else does. He almost actively refuses to take any roles in the story or group, up until a point. It's almost impossible to form a coherent picture of this guy, but I'm gonna damn well try to. Let's hope for the best, shall we?

Nagito the Hope

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This was a character expressly written for those who have played the first game. The whole game sort of assumes this anyway, but Nagito sticks out as some sort of parody or critique of the first game's themes and ending. If you've played the first game, the first thing you're going to think when you see him is "Makoto". It's written all over him. Similar design besides the hair, same Ultimate talent, trusts in the group wholeheartedly, hell, the same person even voices him.

Nagito is most certainly not Makoto, however, and the way in which the game starts to hint at and reveal this is instrumental to how you view his character. What may be the most vital element to his character, one you'll see reflected in every part and aspect of this analysis, is the disconnect between his ideals and his words and actions. Nagito talks a lot about hope, and I do mean A LOT. It's as if someone took Makoto's speech at the end of the first game about hope, and how it can overcome any despair, and built the foundation for a character on top of that. Nagito's principle motivations will often well and truly be this simple: he genuinely appears to want hope to prevail. The most striking element I can see is that when he tells you about what he wants, there's no bullshit in those words.

What's interesting about this is that the motivation is the first thing you really learn about the guy. There's none of his actions that will occur later in the way, and because it's shown so soon into the game it's easy to forget how benign Nagito appeared at first. It's also important to remember how little conflict or thought had honestly gone into the series about hope and despair. Hope and Despair were basically fancy names for good an evil in the first game, with good being resolved as the eventual victor as is expected. Of course, this worked fine for a murder mystery focus, with the overall themes and plot being more window dressing and backstory than anything else.

So the second game comes into the mix wanting to get more in depth about these themes and the world, wanting to break free of that simplicity. In essence it breaks free by tying the simplicity to Makoto and Junko, positioning them as forces of nature of Hope and Despair. Nagito pretty much exists as a character to mess with the perception the player likely has going into this game. I really do think that his character is "hope and despair", as in that is how he was written. It's what would happen if these 2 very different ideals were forced into coexisting within a character.

With that all in mind, let's look at our first look at him as a character: hope. Nagito is the first person to help you in the game, and he's the first person you can have a frank, proper discussion with. He's positioned as your partner right out the gate, or at the very least somebody you can trust. He's very much in support of the game of hope, as he should be, and appears to be very thoughtful and easygoing. His statements can be a bit grandiose and odd, but he seems to be a good guy.

What's really cool about this part of the game is how consistent his character remains. He's all about that hope, and when the objective is to be friendly and garner trust to gain hope, he's a pretty nice guy. But the circumstances change, and, well...

Nagito the Despair
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See, the groundwork for his character is that of hope, but he's not quite so simple as that. Nagito is a character obsessed with hope, and that's led him down some dark paths. He only cares about the result of hope, and believes that testing it and the resolve of people is a fantastic way to unlock true hope. He's cautious, never trusting that those around him are truly the hope, always needing to test that hope against despair first.

Nagito as a character spreads much more despair than hope, really. It's that sharp contrast between what he wants in the end and what he will do in the moment that makes him such a controversial person in-universe (Not out of universe, though. We love the guy).

Nagito is there to tear down all your preconceptions about hope being good and despair being evil. Hope is fine and dandy, but what if you'd induce hopeless despair to get to it? Is it worth pushing through despair? Those sorts of questions are at the forefront of Nagito's character, and it's not my position to say one side or another is wholly right. However, the fact is that Nagito's role in the story is these questions, and changing one's perspective is what he was put in there for.

Finally, I want to discuss Nagito's place in the actual plot. The themes are what I wanted to make up the meat but Nagito as a character serves the purpose of a rogue element. What's notable about this is how it changes the dynamic of suspicion compared to the first game.

The most comparable role in the first game would be Byakuya Togami. The difference between Byakuya and Nagito is that Byakuya never actually takes murderous action. He talks a good game but never acts on it, always planning but never moving. Compare that to Nagito, who tries to kill within the first few days.

This is the slow grind of suspicion versus the heated action of suspicion. It's certainly something I want to talk about in more detail in the future, but for now let's stick to a quick overview. In every other case in both games, there is only one person open in their intent to do harm, but only one of them ever actually acts upon it. There are no other characters in their separate games that kill or attempt to who aren't then immediately executed.

What Nagito does for the game as a whole is make it more frantic. He allows alliances against himself to form. He actually lets the remaining participants feel closer, as they all feel united against his obvious malice. What Nagito does for the game as a whole is subtle, but very important, and the closer you look the more impact he actually has.

...And that's a good place to stop this overview of sorts, I believe. I could go on for a lot longer about this guy's impact, but I'd just be rambling at that point and I need to cut this off somewhere. Nagito's one hell of an interesting character, and I love him to death for what he does. Never stop being crazy, you beautiful, hope obsessed person.

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