MASSIVE
ZERO ESCAPE SPOILERS AHEAD
How
many video games have you beaten? Quite a few, if you're an avid
gamer. Of course, not every game is beatable, multiplayer games have
no endstate and games like The Sims just keep going. But for the most
part, games are there to be beat. Defeated. Conquered by you, the
player.
But
what if you didn't? What if, despite reaching the endstate, you
didn't really “beat” the game? And I'm not talking story
failures, where you fail in the story at the end of the game but you
beat all the levels. No. I mean you achieved the best ending, did
everything right... but in no way are you really able to celebrate
your achievement.
This
is where Zero Escape comes in. With the release of the latest game,
Zero Time Dilemma, it really reminded me just how damn good the
writing and plot of the series is. Not only that, it wove the
gameplay and story together that even after I beat it, I felt no true
satisfaction because of what my victory meant.
But
first, let's cover our bases. For those of you who don't remember the
plot that well (You HAVE played it, right?) what I'm talking about
here is specifically the timeline hopping, given the name of SHIFTing
in Zero Time Dilemma. Jumping between timelines is integral to the
story and gameplay. It's a nice way to go about the multiple paths in
games and how it usually doesn't make much sense. But what's really
interesting here is pertinent info revealed in ZTD.
SHIFTing
is not just a simple jump. It's more consciousness swapping. The
“you” from the other timeline is yanked into your own, while you
go to the other timeline. Oh, and you can only SHIFT when you're
about to die. Moral dilemma, anyone?
But
seriously, I want to point out just how gosh dang amazing this is as
a plot point. The usual game element of alt endings is given a
horrifying tinge to it that will make you regret what you've done.
This is where the entire point of this article comes back in.
In
order to “beat” the game, you have to fail an immeasurable amount
of times in other timelines. You have to actively murder other
versions of yourself to save the world in a single timeline. You
achieve victory in a single, solitary timeline, dwarfed by the
millions of others filled with tragedy and sadness.
Think
about how this clashes with other games. In most games, death is
framed as the player failing to accurately portray the story. Mario
didn't really fall down that pit, you screwed up. The story didn't
end there, you just told it wrong. Death is not a serious concept in
these games, because any and all failures on your part are simply
swept aside as not having truly happened.
Zero
Escape does the exact opposite. Every single failure you had is
completely and utterly valid. Every death, mistake, and tragedy will
exist. Forever. Everything you do is in a sense, permanent due to the
timelines. Just because you find your way to the best timeline
doesn't mean the others cease to exist.
So,
think about this. If you fail dozens of times, deaths abound, and
none of it can be erased, did you really win? Did you achieve
victory, or simply stumble upon the best timeline? If there are
dozens of still completely valid failstates alongside one valid
winstate,
Would
you still say you “beat” the game?
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