What the hell happened to Sonic?
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One word: addition. Sonic is the victim
of reckless addition, a franchise killed by it's own enthusiasm.
There comes a point when adding something to a series is detrimental,
and Sonic has long passed that point. It's like they listened to
people asking for innovation in the industry, yet never realized
innovation by itself is worthless.
It's a true shame, because the first 3
Genesis games got it so right. They added things like characters,
enemies, levels, music, but did not ever add a crazy new direction
for the series to take. The core gameplay was iterated upon,
improved, but never truly altered. This is how you do a sequel.
You see, if you don't get a sequel
right, you did one of three things wrong. You could have simply made
a bad game, something that does happen. But more relevant to this
article, you either changed nothing, or you added too much. If you
add too little, you don't make much progress and your game feels
samey and pointless. If you add too much, usually the game changes
dramatically and you've left yourself no solid base anymore.
Basically, a good sequel either needs to magically have that new base
be amazing, or more likely, it needs to add just the right amount of
stuff, and more importantly the right things.
Let's compare the
first 3 Sonic games to the ones after. Between Sonic 1 and Sonic 2,
what was added?
- Tails the Fox, a new character
- New zones
- New enemies
- New boss who is not Eggman
- A new gameplay mechanic, the spin dash
- Super Sonic, powered up version of base Sonic
I'm likely
forgetting some stuff, but the point is that: a) Nothing major was
changed and b) all the additions supplement the gameplay of Sonic 1.
As for Sonic 2 to 3?
- A new character, Knuckles
- More enemies
- More bosses
- More zones
- Hyper Sonic, powered up version of Super Sonic
- Super forms for Tails and Knuckles
Again, they didn't
change anything major per se. They simply added onto what was already
there. Building a new character off the base mechanics and giving
more tools like super forms do not change the core very much.
After that, it's a
whole different story. Almost no game after Sonic 3 gets a pass from
me in the sequel department. You want a list?
Sonic Adventure 1
added 3D gameplay, 5 more styles of gameplay, voice acting, a hub
world, minigames,the chao garden, and a new villain.
Sonic Adventure 2
might be the only game that tried to stick with a nice sequel
philosophy, not adding much new besides a villain.
Sonic Heroes
changed the 3D mechanics, added team play, 4 different teams,
wallrunning, block breaking, flying, pole ascension, take your pick.
Shadow the Hedgehog
added gunplay, swearing, vehicles, and the ability to chose your own
story.
Sonic the Hedgehog
2006 changed the 3D mechanics, added 12 character playstyles, brought
the hubworld back, added high speed segments, 3 separate stories, and
last but not least upgrades for characters.
I could go on, but
I think you're getting the point. Every single game after the 3rd
Gensis one adds stuff for the sake of adding stuff. Whether it be to
ride a trend, trying to innovate, for whatever reason they keep
adding things rather than expanding. There are good ideas here at
their core. 3D sonic. Team gameplay. Things like that sound like
they'd make for fun games, if they had more time. But the issue is
that it seems like if they don't strike gold on their first shot
(something that rarely happens) they assume it's bad and toss
it aside, adding more stuff to try to find that new amazing idea.
Sonic the Hedgehog
is a franchise often maligned for just being bad, and Sonic Team are
accused of being bad game designers just as much. But I'm not sure
that's the issue. We got great games like Sonic Generations after
that had 3 games of that fun, arcadey style. I think they have a good
grasp of what they want to to, and their ideas are good. Their issue
is time, and perception. They really don't know how to make a
show-stopper on their first try, and that's fine, but they refuse to
refine it. They just add and add and add.
Many people have no
hope left for Sonic. I disagree. I say that if Sega stop trying to
add mindlessly, we may have hope left.
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