I might be a wee bit frustrated.
Source |
I had a
whole nice article planned, you know. It was going to talk about
Paladins, and why I'm so excited about it, how to handle a game
right, and what elements can be missing from a game and not matter as
much. I'm sure it would've been good, too.
But nope, rather than the internet
talking about this new and interesting game, the only thing I've
heard is “IT RIPS OFF OVERWATCH AHHHHHHH”.
I think we might be having an issue
with the line between “ripoff”, and “similar”, guys. I'm
really frustrated that a unique game is having all discussion about
it sucked into an argument over whether it copied another, and I
think we mayyyy need to actually discuss what a ripoff really is.
So, for all intents and purposes, let's
start with what a ripoff should be defined by. Merriam Webster
defines it as “something that is too much made like something
else”. Obviously that's very subjective, and altogether not very
useful to define by any objective standards. Instead, let's first
look at this in the only objective manner anyone can: the legal
system.
I'll be using U.S law, since that's
where Blizzard and Hi-Rez are based, and I'll just be linking
sections on Wikipedia because that site's the easiest for anyone of limited legal knowledge to read.
When it comes to intellectual property
law, there are 2 pertinent areas that could be applied here. Game
mechanics can't really be patented, as companies who try basically
find them unenforceable. So that leaves trade dress.
Trade dress basically gives protection
to any visual design of a product. It's why you can't make a Mario
fan game and sell it for profit(or really for any reason when it
comes to Nintendo). I highly doubt anyone would confuse Paladins for
Overwatch, they look so incredibly different. No way this would hold
any legal water.
Trademark wouldn't apply because no
duh. Industrial Design rights don't apply either because the
mechanics are different, and they don't serve the same function under
the law. Not copyright either, that only applies to direct asset rip
offs really. Any way you look at it, there is no way possible that a
legal case could be made for either game ripping the other off. It
just couldn't happen.
And as for Paladins being a ripoff in
spirit, well that's a bit
different from person to person, and I don't really want to get into
that directly. What I do want to talk about is how this sucked up all
other discussion about Paladins into a meaningless black hole.
This
is frustrating to me not just because I'm a Paladins fan (although I
do enjoy it immensely), but it's not a good way to go about things.
One part of this post is talking about how by all objective
standards, Paladins is quite different from Overwatch. The other part
is a cry for reason, a plea for it. Because this stuff
happens, guys.
League
of Legends and DOTA 2 are very similar in a lot of areas. Call of
Duty and Battlefield are similar in a lot of areas. Half the fighting
games on the market are close in nature. So many RPG's copy stuff
from each other. Platformers borrow from each other with reckless
abandon. So why in the frakking heck is Paladins suddenly considered
so shameless?
A few
things could be the culprit here. First off, the timing isn't great.
Overwatch is still very relevant in the public eye, so any game with
similarities is going to draw eyebrows from at least a few people.
Adding to that is the fact that several popular internet
personalities (I am looking SQUARELY at you, Dunkey) kinda jumped on
the bandwagon and made a deal about it being similar. It's quite
unfortunate how nowadays these people do have to rush research just
to get more clicks because otherwise you're not going to last. And
finally, it's a competitive market, and ulterior motives can
therefore be drawn more easily. Sad but true.
I
understand that games don't exist in a vacuum, but when exactly did
games start to be judged entirely outside of their own merits? The
outrage culture of the internet has certainly shown itself to be
prevalent, so I suppose it's no surprise that a game I like would
bound to be consumed by it eventually. I guess I'm just... I don't
know. A bit disappointed? Regardless, this seems to ultimately be a
good cautionary tale for any dev wanting to make a game similar to
one on the market already. Watch your step, everyone.
Now
can I please write an article about Paladins and why it's good?
I never thought I'd see a Hi-Rez shill but lo and behold, here you are
ReplyDeletelol if I was a shill I'd say stuff about the game quaility.
Deletehttps://pbs.twimg.com/media/CswGhOTXEAAmNEX.jpg
ReplyDeleteJust see this discussion of 2 developers in 2012...
I saw that right after I posted this. All signs point to them not even copying Overwatch even if you ignore all the legal stuff I went over.
DeleteYou should have also mentioned code as video games are programs. Therefore for one to be a rip off of the other the source code would have to be extremely similar if not identical to the other.
ReplyDelete